![]() – Added a game over warning & tutorial when the timer is down to 1 day (because so many ppl have no idea how to play the game) – Updated the Job selection screen to highlight choice selection (and hide exploits/dangers when no choice is selected) – Slightly reduced likelyhood of rain on any given day – You can now work at the construction site during evenings – +4 Gifts (eventually might be moved to a different shop) – Mana Potions will now restore 50 mana instead of 15 – Darkness’ Bolster will now also apply Mark on her – Sacred Dispel will now also remove Silence, Disarm, and Death Curse effects – Cowering now increases unit’s protection to 75% – Megumin’s Intense Burns now deals 10% of the target’s health every turn instead of 10 damage – Some Status Effects that deal damage over time now deal it in % of the units health – Megumin’s Explosion can now be used indoors with “Minor Explosion” upgrade – Raised Megumin’s base Willpower to 25 and willpower increase on levelup from 7->8 – Added a Monster Hunter feat (extra 10% damage to Monster type), learnable from a new book – Added a Casanova feat (a chance to get extra affection at the end of an event), learnable from a new book – Duplicate Status Effects will now be consolidated into one icon, reducing visual clutter. – Updated enemy AI to have memory for more complex decision making – Added additional on-screen controls for the lockpicking screen – some options (like Attack, Flee) will now be disabled based on StatusEffects or the quest – added custom loss conditions for certain quests – Added a new status effects: Shielded, Disarmed, Silenced, DeathCurse – Certain dialogues in quests will now only happen once instead of every time they are triggered – Added Encounters (meeting NPCs while adventuring) – Added a new boss fight (which was the most fun for me to implement so far) Hades fans will know what I’m talking about They are stronger than conventional buffs and may offer unique effects, but can only be applied to one hero. – Added Divine Boons, which are a new type of Curio that can be found during adventuring. – Some choices will now be displayed and greyed out if the player doesn’t have the Skills, Feat, or Reputation to use them – Added 4 more narratives for the procedurally generated Guild Jobs Since the previous versions did not track time spent adventuring, initially it will be a little off. – Added a playtime counter which can be seen in the Stats screen. – Added a new responsive cursor (as well as the option to use system cursor instead)
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